Formula Offroad racing rules in brief
Formula Offroad is divided into two classes, Modified and Unlimited.
Modified cars must follow safety regulations and have a body that imitates a stock car. Tires are limited to paddle tires. Engines are allowed to use Nitro.
Unlimited cars must follow safety regulations, the rest is up to each team. Tires, normally used, are Super Scoopers made from Formula 1 tires. Most engines use Nitro for that extra boost.
The competition consists of five technically difficult courses up the vertical slopes and one simpler time course that is more flat on the ground for higher speed.
Each track is divided into five scoring zones 100, 200, 250, 300 and 350 points.
For the driver to get full points (350) the whole car must be inside all gates of the course.
If the car drives out of bound with all four wheels, scoring stops at that point.
The time course is not mandatory, but should be designed passable for all contestants. The track time begins when the front of the car leaves the starting gate and time stops when the front of the car passes the final gate. The fastest driver gets 350 points. The other drivers gets a point deduction per 1/10 second, but will not be awarded less than 150 points.
Some so-called driving violations will result in a point deduction even if the car clears the course.
Depending on the violation the point deduction are as follows 10, 20, 40, 60 or 100 points.
Drivers get points deducted for:
- Stop within the course but can continue in the course.
- Touch or run over track markings with one or three wheels.
- Touch or run over track markings with the car's waist with two wheels.
- Only one wheel within the gate.
- Reversing is allowed inside the planned course, but not reversing through a gate.
Points deduction will only apply if the driver tries to drive forward after reversing.